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Unreal Engine : Procedural Water, Niagara

A showcase of different Material and FX work that I have done in Unreal Engine 4.27. Everything is local to Unreal Engine with no external dependencies.

Niagara Fire System

Niagara Fire System

Niagara Fire Emitter Base

Niagara Fire Emitter Base

Niagara Fire FX System

Niagara Fire FX System

Blueprint for exposing FX Params

Blueprint for exposing FX Params

RVTs in action

RVTs in action

Unlit view of RVTs

Unlit view of RVTs

Shader Complexity of RVT

Shader Complexity of RVT

Virtual Texture Settings

Virtual Texture Settings

Beach Splash Closeup - Niagara

Beach Splash Closeup - Niagara

Water + Foam - Materials + Niagara

Water + Foam - Materials + Niagara

Shore Foam Closeup - Niagara

Shore Foam Closeup - Niagara

Beach Splash Closeup 2 - Niagara

Beach Splash Closeup 2 - Niagara

Settings Panel for Water

Settings Panel for Water

Different Material Functions

Different Material Functions

Shader Complexity

Shader Complexity