A showcase of different Material and FX work that I have done in Unreal Engine 4.27. Everything is local to Unreal Engine with no external dependencies.
Niagara Fire System
Niagara Fire Emitter Base
Niagara Fire FX System
Blueprint for exposing FX Params
RVTs in action
Unlit view of RVTs
Shader Complexity of RVT
Virtual Texture Settings
Beach Splash Closeup - Niagara
Water + Foam - Materials + Niagara
Shore Foam Closeup - Niagara
Beach Splash Closeup 2 - Niagara
Settings Panel for Water
Different Material Functions
Shader Complexity